It will not work for Windows Store version. SpaceHub is currently robloxs 1 scripthub with over 150+ games and 100M+ executions it is the best scripthub ever lua roblox lua-script lua-scripting roblox-api roblox-hack robloxscripts robloxcheats space-hub roblox-scripts roblox-script roblox-executor robloxexecutor roblox-hacks spacehub. Why it doesn’t work with the Windows Store version of the game?īecause it was made only for the website version of the game engine. Some scripts are also not supporter for long time use. For example the fly script uses too much RAM and eventually it will crash the game. Some of the scripts uses too much RAM and therefore it crashes the game in the middle of a game. JJSploit crashing in the middle of the game. However, if you want an Android Roblox executor then try Arceus X and Hydrogen executor both are awesome Android Roblox executors. Sometime restarting your computer may work. This may sometime takes few tries before you get it working again. If the program keep on crashing on injection, please close the game for 30 seconds before rejoinging the game. Please disale your anti-virus program to get the update. If you still didn’t get the update within 6 hours, it means something is blocking JJSploit to get the update. However, sometime it takes 6 hours max to get the update. The dev behind JJSploit usually release the update within an hour. It is because the game updates every week or more often and therefore JJSploit need to be updated too. Why does it say game engine version mismatch? You should disable your antivirus or whitelist the JJSploit. Though anti-virus program can glag it as virus but it’s due to the nature of the program. I do agree, it could be a little time consuming at first but, once an exploiter has made a module to create a virtual workspace, they won’t need to create it again for each individual game since it should be reusable in almost every other game.JJSploit is created by none other than WeAreDevs, so you can trust on the safety matters. Game.PROPERTY = SOME_VALUE - if a script indexes 'game', we'll check if it indexed for a property first Local game = setmetatable(, Metatable) - a separate table could be used to store other tables which will represent the children of `game`, these separate tables could use the same metatable as game. since the global 'game' has been replaced with a table, we aren't actually indexing game Replacing the global game with a table which has a metatable when game is indexed, _index is called (assuming it’s a function and, a property wasn’t indexed for) which will return another fake object (a table) which can also be indexed. They could have a virtual workspace using tables and metamethods (e.g. The exploiter could also spoof the checked values, but that adds a huge layer of complexity that would hamper all but the most experienced exploiters. This is just a theory, it may take some time for me to apply it fully. So the exploiters can’t predict what snippet they will get. Also insert some random snippets in the code, that return something random, and kick the player if it doesn’t return correctly.Have the server check this information, and kick the player if the info is not possible without hacking.In the client, use the vLua in step 1, and send the info back to server.Then send it to client via RemoteFunction. Preferably one’s that return unpredictable values. In the server script, make an array of different script snippets as a string.Make a RemoteFunction in ReplicatedStorage.You need one script in ServerScriptService and a Localscript in StarterPlayerScripts.You require a vLua module ( The one I use), or, whenever Roblox allows load string for clients.The greatest issue with Client Anti-exploits is that it is easily bypassable, but is it really? There are a few ways to deal with exploiters using purely client anti-exploits. Server anti-cheats usually damage performance and make gameplay more difficult. Honestly, Client Anti-cheats are required.
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