Personally as someone who has been regularly making true to life portraits for years I still wouldn't expect it to take me The people you see knocking out a head in a couple of hours are usually just repeating a sculpt they've already done many times before (with a lot of video editing). Keep at it, it's a long journey with no shortcuts. Don't be disheartened, this is just your brain slowly understanding what you need to do to perfect your work and it's a good thing. Oh and one last thing, portraits have a nasty habit of looking their worst right before you nail them, and also looking really good then suddenly not for seemingly no reason. Personally as someone who has been regularly making true to life portraits for years I still wouldn't expect it to take me less than 2 weeks at a minimum. To be honest it would take you more than a month just to even sculpt a single true to life portrait, so expecting to have learned how to do it in less time than it takes to make one is very unrealistic. Really focus on what you're looking at, think long and hard about why forms look the way they do and you should be able to replicate them. As with all art of this nature the skill doesn't come from how well you work with your hands or how fast you are, it's almost entirely dependent on your ability to scrutinise and observe in agonising detail. Most of it will be learning through trial and error and dissecting your mistakes. Portraiture is one of if not the hardest disciplines in art and it's a lifelong process of learning to do it well. So you'll just have to get used to eyeballing this. You can get around this by making your own reference photos but again that's not always possible. Ideally you'd like them to be as long as possible, and to have the exif data that tells you the exact mm so that you can match your viewport to it, but this isn't always available. Other things to keep in mind the focal length of the camera that your references come from. Remember things can look perfect from one angle and not another, and until your sculpture is perfect from every angle, it's entirely wrong. Once you've established your proportions from the front and side the other angles will show you where you've gone wrong. You not only need the front view and profile, you also need the top down, bottom up, 3/4 and every angle you can possibly get in between. Using 2D information to create 3D forms can be very deceptive. Second, make sure the refences you're using cover every angle possible. Especially if this is your first foray into figurative art. The first thing you should do is stop expecting to be an excellent artist within a month.
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